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Tracks›Claude Design
L2Lesson 3Free

Structural vs granular feedback

After this, you'll be able to tell structural feedback (the bones of the design) from granular feedback (the fine details), and you'll know to settle the structure first so you don't polish things you're about to move.

Before you start

Complete Chat on a selection for surgical changes first; this lesson tells you which changes to make in what order, so your surgical edits land on a layout that's done moving.

The idea

Feedback comes in two sizes, and the order you give it in decides how many builds you spend. Structural feedback is about the bones; granular feedback is about the fine details. Fix the bones first. Structural means the layout and the order: what sections exist and where they sit. Granular means the small finishes: a color, a font size, a word.

Feedback notes arrive as taste reactions with no order or priority.
Feedback notes arrive as taste reactions with no order or priority.

This is the single habit that separates a smooth session from a frustrating one. People who fight the tool almost always polish details on a layout they then tear apart.

Structural feedback changes the shape of the page. "Move the testimonials above the pricing." "Add a frequently-asked-questions section." "Cut the second hero, we only need one." These change what goes where, and they can move or delete the very things you might otherwise be fine-tuning.

Granular feedback changes the finish without moving anything. "Make the headline one size bigger." "Soften the green by a shade." "Change 'Buy now' to 'Start free.'" These are the last ten percent, the polish you do once the structure has stopped moving.

Here is the before and after: Someone gets a first build, immediately perfects the button colors and the headline wording, then realizes the whole section order is wrong. They move the sections, and the polish they did is now on elements that shifted or vanished. They redo it. The fluent user does the reverse: settle the section order and the major blocks first, confirm the bones are right, and only then polish colors and copy once, on a layout that will not move.

Why order matters so much here ties straight back to your allowance. Every structural change can undo granular work, so doing detail first means redoing it after each big move. Doing structure first means you polish exactly once. Same changes, far fewer builds, because you never finish something you are about to relocate.

Settle the bones before the finish. Structural feedback first, granular feedback last, so you polish once instead of after every big move.

Try it (9 min)

Watch out for

  • Perfecting colors and copy on the first build before you've confirmed the section order. If the structure moves, that polish lands on elements that shifted or got cut.
  • Mixing a structural change and a granular one in the same breath ('move pricing up and make it blue'). Settle the move first, then judge the color once it's in its final spot.
  • Treating every change as equally urgent. Structural changes can erase granular work, so they aren't the same size and shouldn't share a queue.
  • Staying in structural mode forever, reshuffling sections endlessly. Once the bones feel right and stop changing, switch to polishing; structure isn't meant to move all day.

Paste this into Claude

I want to get better at giving Claude Design feedback in the right order: structural feedback (the bones, the layout and section order) before granular feedback (the small finishes like color, font size, and wording).

Here's a made-up first build of a landing page for my [YOUR_BUSINESS_TYPE], and a messy pile of changes I want:
[LIST 6-8 mixed changes, e.g. "move pricing below testimonials," "make the headline bigger," "add an FAQ section," "soften the blue," "change 'Sign up' to 'Get started,' "cut the second call-to-action," "the hero image should be taller," "reorder the three feature cards"]

Please:
1. Sort my changes into two lists: structural (changes the bones) and granular (changes the finish).
2. Put them in the order I should actually do them, structural first.
3. Explain, in one line each, why doing two or three of the granular ones too early would have wasted builds.

Created by potrace 1.16, written by Peter Selinger 2001-2019 What a good response looks like

Here's your feedback, sorted and ordered:

**Structural (do these first):**
1. Add an FAQ section.
2. Move pricing below testimonials.
3. Cut the second call-to-action.
4. Reorder the three feature cards.
5. Make the hero image taller (it reshapes the top of the page).

**Granular (do these last, once the bones stop moving):**
6. Make the headline bigger.
7. Soften the blue.
8. Change "Sign up" to "Get started."

**Why early polish would waste builds:**
- Softening the blue before you cut the second call-to-action means re-checking the color on a section that's about to disappear.
- Resizing the headline before reordering sections risks redoing it if the hero changes height and throws off the balance.
- Rewording a button before deciding if it stays is polishing something you might delete.

Created by potrace 1.16, written by Peter Selinger 2001-2019 What good looks like

  • You can sort a pile of changes into structural (bones) and granular (finish)
  • You can explain why structural changes should come before granular ones
  • You can give an example of a granular change that gets wasted if you do it before a structural one
  • Your instinct on a fresh build is to confirm the layout and section order before polishing details
Design Feedback OrderFollow the steps in order, then check You can sort a pile of changes into structural bones.
  1. 1
    sort a pile of changes intoYou can sort a pile of changes into structural bones and granular finish
  2. 2
    explain why structuralYou can explain why structural changes should come before granular ones
  3. 3
    give an example of aYou can give an example of a granular change that gets wasted if you do it before a
  4. 4
    Take any change to a pageTake any change to a page and label it structural or granular, then say whether it

When this breaks

  • Breaks when you polish details before the layout is settled. Each later structural change can undo your finish work, so you pay for the same polish two or three times.
  • Breaks when you can't tell a structural change from a granular one. If 'add a section' and 'soften a color' feel like the same kind of edit, you'll do them in a random order and spend builds cleaning up.

AI can help with this

Not sure which of your changes are structural? Inside Claude Design, paste your list and ask: 'sort these into structural and granular, and tell me the order to do them in.' Claude sorts them and points you at the bones first.

Four blank feedback tokens sort into four clean lanes before one focused revision mark.

Created by potrace 1.16, written by Peter Selinger 2001-2019 You can now

✓

You can complete the lesson outcome in Claude Design or in the supporting tool the lesson names.

  • ✓You can sort a pile of changes into structural (bones) and granular (finish).
  • ✓You can explain why structural changes should come before granular ones.
  • ✓You can give an example of a granular change that gets wasted if you do it before a structural one.
  • ✓You can verify that your instinct on a fresh build is to confirm the layout and section order before polishing details.

Key takeaways

Feedback is either structural (the bones) or granular (the finish). Settle the structure first and polish the details last, so a later big change never erases work you already finished.

  1. 1Structural feedback changes the layout and section order; granular feedback changes small finishes.
  2. 2Give structural feedback first, because a big change can move or delete the very things you'd polish.
  3. 3Granular feedback (color, size, wording) is the last ten percent, done once the bones stop moving.
  4. 4Doing detail work too early means redoing it after each structural change, which spends builds.
  5. 5Settle the bones, confirm them, then polish once: same changes, far fewer wasted builds.

Created by potrace 1.16, written by Peter Selinger 2001-2019 Go deeper

  • How to use Claude Design (step-by-step on this site)
  • Claude Help Center: Get started with Claude Design
  • Claude Design walkthrough for designers (iterating on a build)

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