After this, you'll be able to tell structural feedback (the bones of the design) from granular feedback (the fine details), and you'll know to settle the structure first so you don't polish things you're about to move.
Before you start
Complete Chat on a selection for surgical changes first; this lesson tells you which changes to make in what order, so your surgical edits land on a layout that's done moving.
The idea
Feedback comes in two sizes, and the order you give it in decides how many builds you spend. Structural feedback is about the bones; granular feedback is about the fine details. Fix the bones first. Structural means the layout and the order: what sections exist and where they sit. Granular means the small finishes: a color, a font size, a word.

This is the single habit that separates a smooth session from a frustrating one. People who fight the tool almost always polish details on a layout they then tear apart.
Structural feedback changes the shape of the page. "Move the testimonials above the pricing." "Add a frequently-asked-questions section." "Cut the second hero, we only need one." These change what goes where, and they can move or delete the very things you might otherwise be fine-tuning.
Granular feedback changes the finish without moving anything. "Make the headline one size bigger." "Soften the green by a shade." "Change 'Buy now' to 'Start free.'" These are the last ten percent, the polish you do once the structure has stopped moving.
Here is the before and after: Someone gets a first build, immediately perfects the button colors and the headline wording, then realizes the whole section order is wrong. They move the sections, and the polish they did is now on elements that shifted or vanished. They redo it. The fluent user does the reverse: settle the section order and the major blocks first, confirm the bones are right, and only then polish colors and copy once, on a layout that will not move.
Why order matters so much here ties straight back to your allowance. Every structural change can undo granular work, so doing detail first means redoing it after each big move. Doing structure first means you polish exactly once. Same changes, far fewer builds, because you never finish something you are about to relocate.
Settle the bones before the finish. Structural feedback first, granular feedback last, so you polish once instead of after every big move.
Try it (9 min)
Watch out for
Paste this into Claude
I want to get better at giving Claude Design feedback in the right order: structural feedback (the bones, the layout and section order) before granular feedback (the small finishes like color, font size, and wording). Here's a made-up first build of a landing page for my [YOUR_BUSINESS_TYPE], and a messy pile of changes I want: [LIST 6-8 mixed changes, e.g. "move pricing below testimonials," "make the headline bigger," "add an FAQ section," "soften the blue," "change 'Sign up' to 'Get started,' "cut the second call-to-action," "the hero image should be taller," "reorder the three feature cards"] Please: 1. Sort my changes into two lists: structural (changes the bones) and granular (changes the finish). 2. Put them in the order I should actually do them, structural first. 3. Explain, in one line each, why doing two or three of the granular ones too early would have wasted builds.
What a good response looks like
Here's your feedback, sorted and ordered: **Structural (do these first):** 1. Add an FAQ section. 2. Move pricing below testimonials. 3. Cut the second call-to-action. 4. Reorder the three feature cards. 5. Make the hero image taller (it reshapes the top of the page). **Granular (do these last, once the bones stop moving):** 6. Make the headline bigger. 7. Soften the blue. 8. Change "Sign up" to "Get started." **Why early polish would waste builds:** - Softening the blue before you cut the second call-to-action means re-checking the color on a section that's about to disappear. - Resizing the headline before reordering sections risks redoing it if the hero changes height and throws off the balance. - Rewording a button before deciding if it stays is polishing something you might delete.
What good looks like
When this breaks
AI can help with this
Not sure which of your changes are structural? Inside Claude Design, paste your list and ask: 'sort these into structural and granular, and tell me the order to do them in.' Claude sorts them and points you at the bones first.

You can now
You can complete the lesson outcome in Claude Design or in the supporting tool the lesson names.
Key takeaways
Feedback is either structural (the bones) or granular (the finish). Settle the structure first and polish the details last, so a later big change never erases work you already finished.
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